Responsive Web Design: What It Is and How To Use It

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Responsive Web Design: What It Is and How To Use It


In the field of Web design and development, we’re quickly getting to the point of being unable to keep up with the endless new resolutions and devices.

Responsive Web design is the approach that suggests that design and development should respond to the user’s behavior and environment based on screen size, platform and orientation. The practice consists of a mix of flexible grids and layouts, images and an intelligent use of CSS media queries. As the user switches from their laptop to iPad, the website should automatically switch to accommodate for resolution, image size and scripting abilities. In other words, the website should have the technology to automatically respond to the user’s preferences. This would eliminate the need for a different design and development phase for each new gadget on the market.

The Concept Of Responsive Web Design

some ideas are already being practiced: fluid layouts, media queries and scripts that can reformat Web pages and mark-up effortlessly (or automatically).
But responsive Web design is not only about adjustable screen resolutions and automatically resizable images, but rather about a whole new way of thinking about design.

Adjusting Screen Resolution

With more devices come varying screen resolutions, definitions and orientations. Many new devices(being developed every day) are able to switch from portrait to landscape at the user’s whim. How is one to design for these situations?

Part of the Solution: Flexible Everything

Now we can make things more flexible. Images can be automatically adjusted, and we have workarounds so that layouts never break (although they may become squished and illegible in the process). While it’s not a complete fix, the solution gives us far more options. It’s perfect for devices that switch from portrait orientation to landscape in an instant or for when users switch from a large computer screen to an iPad.

Ethan Marcotte wrote an introductory article about the approach
http://www.alistapart.com/articles/responsive-web-design/

Flexible Images

One major problem that needs to be solved with responsive Web design is working with images. There are a number of techniques to resize images proportionately, and many are easily done. The most popular option, noted in Ethan Marcotte’s article on fluid images but first experimented with by Richard Rutter, is to use CSS’s max-width for an easy fix.

Note that max-width is not supported in IE, but a good use of width: 100% would solve the problem neatly in an IE-specific style sheet.

img { max-width: 100%; }

While resizing an image for mobile devices can be very simple, if the original image size is meant for large devices, it could significantly slow download times and take up space unnecessarily.

Filament Group’s Responsive Images

This technique, presented by the Filament Group, takes this issue into consideration and not only resizes images proportionately, but shrinks image resolution on smaller devices, so very large images don’t waste space unnecessarily on small screens.
http://filamentgroup.com/examples/responsive-images/



For any screen that is wider than 480 pixels, the larger-resolution image (largeRes.jpg) will load; smaller screens wouldn’t need to load the bigger image, and so the smaller image (smallRes.jpg) will load.

This technique is fully supported in modern browsers, such as IE8+, Safari, Chrome and Opera, as well as mobile devices that use these same browsers (iPad, iPhone, etc.). Older browsers and Firefox degrade nicely

Stop iPhone Simulator Image Resizing

One nice thing about the iPhone and iPod Touch is that Web designs automatically rescale to fit the tiny screen. A full-sized design, unless specified otherwise, would just shrink proportionally for the tiny browser, however many noticed that images were still changing proportionally with the page even if they were specifically made for (or could otherwise fit) the tiny screen

Because this works only with Apple’s simulator, we can use an Apple-specific meta tag to fix the problem

meta name="viewport" content="width=device-width; initial-scale=1.0"

Custom Layout Structure

For extreme size changes, we may want to change the layout altogether, either through a separate style sheet or, more efficiently, through a CSS media query. This does not have to be troublesome; most of the styles can remain the same, while specific style sheets can inherit these styles and move elements around with floats, widths, heights and so on.

For example, we could have one main style sheet (which would also be the default) that would define all of the main structural elements, such as #wrapper, #content, #sidebar, #nav, along with colors, backgrounds and typography. Default flexible widths and floats could also be defined.

If a style sheet made the layout too narrow, short, wide or tall, we could then detect that and switch to a new style sheet. This new child style sheet would adopt everything from the default style sheet and then just redefine the layout’s structure.

Media Queries

CSS3 supports all of the same media types as CSS 2.1, such as screen, print and handheld, but has added dozens of new media features, including max-width, device-width, orientation and color, they will be ignored if accessed by an older computer browser that does not support CSS3.


This media query is fairly self-explanatory: if the browser displays this page on a screen (rather than print, etc.), and if the width of the screen (not necessarily the viewport) is 480 pixels or less, then load shetland.css.

Multiple media queries can also be dropped right into a single style sheet, which is the most efficient option when used:

/* Smartphones (portrait and landscape) ----------- */
@media only screen
and (min-device-width : 320px)
and (max-device-width : 480px) {
/* Styles */
}

/* Smartphones (landscape) ----------- */
@media only screen
and (min-width : 321px) {
/* Styles */
}

/* Smartphones (portrait) ----------- */
@media only screen
and (max-width : 320px) {
/* Styles */
}

CSS3 Media Queries

@media screen and (min-width: 600px) {
     .hereIsMyClass {
          width: 30%;
          float: right;
     }
}
this media query will run only if the minimum width is 600 pixels (therefore, 600 pixels or wider).

@media screen and (max-width: 600px) {
     .aClassforSmallScreens {
          clear: both;
   font-size: 1.3em;
     }
}
this media query will apply only to browser or screen widths with a maximum width of 600 pixels or narrower.

@media screen and (max-device-width: 480px) {
     .classForiPhoneDisplay {
          font-size: 1.2em;
     }
}

@media screen and (min-device-width: 768px) {
     .minimumiPadWidth {
          clear: both;
    margin-bottom: 2px solid #ccc;
     }
}
The min-device-width and max-device-width media query properties are great for targeting certain devices with set dimensions, without applying the same styles to other screen sizes in a browser that mimics the device’s size.

Media queries can also be defined in a standard HTML link tag:




JavaScript

Another method that can be used is JavaScript, especially as a back-up to devices that don’t support all of the CSS3 media query options.Fortunately, there is already a pre-made JavaScript library that makes older browsers (IE 5+, Firefox 1+, Safari 2) support CSS3 media queries. If you’re already using these queries, just grab a copy of the library, and include it in the mark-up: http://code.google.com/p/css3-mediaqueries-js/

sample jQuery snippet that detects browser width and changes the style sheet accordingly — if one prefers a more hands-on approach:


There are many solutions for pairing up JavaScript with CSS media queries. Remember that media queries are not an absolute answer, but rather are fantastic options for responsive Web design when it comes to pure CSS-based solutions.

Designing for Touchscreen

http://www.whatcreative.co.uk/blog/tips/designing-for-touch-screen/

Conclusion

We are indeed entering a new age of Web design and development. Far too many options are available now, and there will be far too many in the future to continue adjusting and creating custom solutions for each screen size, device and advancement in technology. We should rather start a new era today: creating websites that are future-ready right now. Understanding how to make a design responsive to the user doesn’t require too much learning, and it can definitely be a lot less stressful and more productive than learning how to design and code properly for every single device available.


my thanks to:
http://www.smashingmagazine.com/2011/01/12/guidelines-for-responsive-web-design/
http://blogs.sitepoint.com/responsive-web-design-with-html5-and-the-less-framework-3/

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